In addition to the changes coming this summer regarding 6v6 quickplay and always-on Rumble playlist, they specify that "for the first time" curcible improvements are going to be "decoupled" from content expansions.
All readable in-game (assuming this means every piece of discover-able lore will be readable inside the Triumphs system, but doesn't get into details on that).
Forsaken will introduce a "bevy" of new written stories to chase, both in new and old locations.
Looks like Lore will be its own category inside the Triumphs system.
Daily heroic missions are back, appear on respective destinations.
Crucible and Vanguard nodes are moved to the bottom of the screen, will be joined by Gambit node - All of those activities (And Flashpoints) will refresh every four days (no longer a week).
More organic approach to playing how you want, progressing no matter how you prefer to play.
Less focus on milestones, made to be a more intuitive guide to meaningful content.
Regarding the Director and Weekly Resets: There are allegedly about a dozen of those titles. This also plays into the special titles you can unlock if you complete lots of triumphs in particular areas, which has been mentioned before.
Actual mechanic of random rolls will be the same as it was in D1Īlso confirmed you will now have a Triumph Score that's akin to the Grimoire score from D1.
Perks are going to be new and different.
#DESTINY FORSAKEN GAME INFORMER MODS#
Mods will no longer boost item by 5 points in power.
Most mods learned about by GI will allow you to specialize a peice of gear into a preferred play style, like hip fire or airborne accuracy, or extra damage to vehicles.
Will feature fewer conditionals that limit what class or weapon type they can apply to.
They will act as a way of doubling down on weapons that you like.
Will serve as the player's way of improving and customizing, even beyond random rolls.
Mods are recoverable from dismantled legendary gear.
imagine one or two weeks before you can even earn the next batch. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to.
Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen.
Solar is area of denial turrets of flame, void create shield for all enemies in range, arc will pull guardians towards them.Īnother interesting bit about the new Subclass abilities:
Chieftains - Throw out three types of totems, one of each element, each does something different.
Ravagers - Charging hunchbacks with spinning lantern-like censers they slam into the ground, creating a solar flame attack.
Raiders - Send out explosive spinning saw blades of void energy, can teleport.
Screeb - Scramble on all fours in packs, explode like cursed-thralls but with much more range on explosion.
Mongrels - Tower over battlefield, blast out cascades of lightning that are near-impossible to dodge.
A great secret awaits discovery at the end of the cycle, as destination becomes "more and more cursed".
Dreaming City will literally change from one week to the next along a 3-week cycle, as Petra Venj relocates over time.
Will take weeks to fully unravel the mystery.
Destination exists across "dual planes", can be pulled into Ascendant Realm with Taken foes.
Elven homeland is under threat from "an isidious dragon that has infected its heart.".
Size of location is about the size of Nessus.
Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players.
Can't enter this location until you finish the campaign.
Lots of info shared in it, ask any additional questions and I'll try to answer. "Going to hijack my top comment in here to compile all the questions I've answered today from the GI article so it's all in one place, since some are buried. Locations, like the new Tangled Shore patrol zone, will be flashing on the map when activities or events are happening, so players can jump right in and earn new loot.Section 1: General Info from Reddit User AskMeAboutMyPatreon Bungie states that the goal is to let players progress in whatever ways they like to play, a notion that is familiar to veteran Destiny fans. All will be featured on the new in-game director, which will also contain the returning daily heroic story missions.īungie did state that with Forsaken, milestones will not be the primary focus when trying to progress through the game, but it did not elaborate on what that means for the milestones as a whole. The article did not specify what the Crucible and Vanguard node refresh meant for milestones, so perhaps Nightfall strikes and Call to Arms tasks may be seeing a quicker turnaround. In the Game Informer article, Bungie stated that Flashpoints, along with Crucible, Vanguard, and Gambit-related nodes, will refresh on a four-day cycle, while the raids will still refresh on a weekly basis.